Expo Egypt 2015
I worked closely with our 3D modelers, creating UV maps of the models they created in 3Ds max & Maya. And then painted textures for these models in Photoshop. The characters & assets created for this project are intended to represent the traditional costumes & styles through different periods of time in Egypt. Some of these characters were designed to be experienced close up by the users, & I created a more detailed texture getting to the fine details of the skin texture & pores.
Isis Character Close Up texture
King Atum - Egyptian man traditional outfit through time Character Line Up
Augmented Reality animation of the Egyptian man character
Isis - Egyptian woman traditional outfit through time Character Line Up
Augmented Reality animation of Isis
Foul cart I textured. It is one of the assets used in the Augmented Reality experience
Modeled & animated Egypt Expo's opening sequence for phone & tablet application
Expo Egypt Walkthrough experienced by attendees