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Expo Egypt 2015

 I worked closely with our 3D modelers, creating UV maps of the models they created in 3Ds max & Maya. And then painted textures for these models in Photoshop. The characters & assets created for this project are intended to represent the traditional costumes & styles through different periods of time in Egypt.  Some of these characters were designed to be experienced close up by the users, & I created a more detailed texture getting to the fine details of the skin texture & pores. 

Isis Character Close Up texture

King Atum - Egyptian man traditional outfit through time Character Line Up

Augmented Reality animation of the Egyptian man character

Isis - Egyptian woman traditional outfit through time Character Line Up

Augmented Reality animation of Isis

Foul cart I textured. It is one of the assets used in the Augmented Reality experience

Modeled & animated Egypt Expo's opening sequence for phone & tablet application

Expo Egypt Walkthrough experienced by attendees

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